Billy developed and designed the 3D scene and interactions for the LIDO Festival website. The site functioned as both a map and a set list for festival goers.
Billy modelled and textured the highly optimized 3D scene in Blender, using approaches that made the scene as performant and fast to load as possible on the web. Using Billy’s custom techniques for instancing, coupled with advanced compression techniques, meant the final scene is 1/15th of the size of your average phone camera photo, coming out at only 885kb. It also comprises only 34 draw calls when fully textured, meaning it can run on very low-end smartphones.
Billy developed the site using Vite and Three.js. The map evolves over time, adding detail in four stages. Initially, only the flat map is displayed, followed by a wireframe mode, a flat shaded mode, and finally a fully textured mode. Each stage is transitioned by a pleasing pixelation effect.
The site was designed by Elliot Elder and the user interface was developed by Felix Luke.