• Contact
  • Digital
  • Billy Myles-Berkouwer
  • Art

Billy developed and designed the 3D scene and interactions for the LIDO Festival website. The site functioned as both a map and a set list for festival goers.

Billy modelled and textured the highly optimized 3D scene in Blender, using approaches that made the scene as performant and fast to load as possible on the web. Using Billy’s custom techniques for instancing, coupled with advanced compression techniques, meant the final scene is 1/15th of the size of your average phone camera photo, coming out at only 885kb. It also comprises only 34 draw calls when fully textured, meaning it can run on very low-end smartphones.

Billy developed the site using Vite and Three.js. The map evolves over time, adding detail in four stages. Initially, only the flat map is displayed, followed by a wireframe mode, a flat shaded mode, and finally a fully textured mode. Each stage is transitioned by a pleasing pixelation effect.

The site was designed by Elliot Elder and the user interface was developed by Felix Luke.

Visit Site

LIDO Festival Map (Desktop Display)

1920 x 1080px

2025

Full scene (wireframe mode, zoomed out) image

Full scene (wireframe mode, zoomed out)

Designed in Blender, textured and rendered in Three.js

2025

Textured scene (zoomed out) image

Textured scene (zoomed out)

Designed and textured in Blender

885kb total GLB size

2025

Mobile view

2025

Third stage image

Third stage

Designed and textured in Blender

2025

Second stage image

Second stage

Designed and textured in Blender

2025

Main stage image

Main stage

Designed and textured in Blender

2025