• Contact
  • Digital
  • Billy Myles-Berkouwer
  • Art

Billy designed and developed Noel Myles’ website and is currently directing, designing and developing a browser-based 3D landscape “Deception & Censorship” for the site.

The site is an archive of a selection of work from 40 years of the artist’s photography practice. The design drew inspiration from the semi-automatic Nikon F-301 camera, one of the artist’s favourite tools. The design puts imagery front and centre, with fast loading, high resolution imagery and intuitive navigation between series of work.

The 3D landscape was inspired by the artist’s eponymous series of work “Deception and Censorship”. The 3D assets were custom made using Blender, harnessing the power of procedural geometries and materials to create a reimagining of the environment the artist explored. The finished version will be a multiplayer, open-world photography game, where players explore the world to photograph the scene using a number of different cameras. Billy developed a custom Instanced LOD system, to allow for performant placement of thousands of detailed flora and fauna throughout the scene. An alpha version of the videogame is live now.

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Noel Myles 3D landscape

Next.js | Three.js | SASS

Walking through the 3D world

2024

About page modal overlay

Next.js intercepting parallel routes

Procedural gorse bushes image

Procedural gorse bushes

Blender geometry node

GLB

2024

Work in progress on 3D scene image

Work in progress on 3D scene

Blender

1920 x 1080px

2024

Videogame cover

Next.js | SASS

2024

Dark mode (desktop view)

Next.js | Sanity | SASS

2024

Homepage (mobile view)

Show / Hide information toggle on project page

Videogame start menu concept image

Videogame start menu concept

HTML | SASS

2024